Alongside officer Rebecca Chambers, you also have the chance to play as a unique character in a video game--a death row inmate--while unraveling the dark mystery. See our Resident Evil 0 reviews.
A controversial game, for sure, and one that certainly hinted at the identity crisis we'd see on display more overtly in the future, Resident Evil 5 ditches nearly all the horror for straight-up action.
It's extremely different from the other games up to that point--including Resident Evil with brighter environments, a whole bunch of firepower at Chris' disposal, massive set-pieces, and an upgraded Albert Wesker who is essentially Agent Smith from The Matrix.
Is it scary? Does it scratch the same itch as the other games? Does it succeed in delivering an action thrill ride that offers some satisfying closure for one of the series' longest-running plot threads? Most definitely. See our Resident Evil 5 review.
Could one of the best Resident Evil games of all time be a 3DS exclusive? Well, yes, at least for a short time. Resident Evil: Revelations served as a reconciliation of the action-oriented gameplay of the previous two games and the slow, tense-filled horror of the originals.
Set largely on a cruise ship filled with infected creatures who want to tear Jill Valentine limb from limb, the game worked quite well on the 3DS, especially with the Circle Pad Pro accessory for dual-stick combat, and it served as a great side-story to help fill in what Jill had been up to between Resident Evil 4 and 5.
See our Resident Evil: Revelations review. It didn't bear the Resident Evil 3 name, but that was more of a marketing effort to direct players to another game exclusive to the PlayStation. Make no mistake--Resident Evil Code: Veronica is the true third game in the series, diving back into the confrontation between Chris Redfield and Albert Wesker, while also seeing the return of Claire Redfield from Resident Evil 2.
At the time, it released on the Dreamcast it later came to PS2, GameCube, and other consoles as well and sported visuals that weren't possible on the older PlayStation, albeit with a gameplay style that was already beginning to run its course. If you prefer to see the story but in a different genre, the Wii rail-shooter Resident Evil: The Darkside Chronicles features it heavily.
See our Resident Evil Code: Veronica review. The first Resident Evil game was revolutionary, not just for effectively setting the stage for survival-horror games to this day, but also for what it didn't do. Resident Evil didn't need huge armies of zombies, crumbling skyscrapers, or a bunch of super-powered, giant monsters to instill fear. Instead, it took a "less is more" approach to horror, delivering its scares and twists slowly to make the more impactful.
It's a lesson some of the other games, including Resident Evil 3 just a few years later, didn't seem to understand, and though the original Resident Evil's tank-style controls haven't aged very well, a remake and another HD remaster offer much-improved visuals.
See our Resident Evil review. The sequel to Resident Evil 7 with a cheeky little "VIII" hidden in the logo, Resident Evil Village plays up the campiness in both protagonist Ethan Winters' reactions to everything around him and with the game's roster of villains.
Despite this, it does still contain one of the most terrifying moments in any Resident Evil game--or, really, in any game--and the few allies you meet along the way are often just as interesting. Resident Evil Village seems intent on making further connections to the rest of the series, which is occasionally to its detriment, but the game's Resident Evil 4-like European setting and varied takes on horror help make it worthwhile on its own.
And yes, that's even if it didn't include the Tall Vampire Lady. See our Resident Evil Village review. After the bombastic and unfocused Resident Evil 6 tried--and mostly failed--to fully transform the series into a blockbuster on the level of Call of Duty, Capcom went back to the drawing board with its sequel.
However, Resident Evil 7 wasn't just an homage to the original. Instead, the brooding, tense horror was paired with a new first-person perspective, limiting your environmental awareness to make every scare hit harder. Setting almost the entire game in one mansion didn't feel restrictive, either, as the many puzzles, unexpected areas, and terrifying encounters with the Baker family helped make it one of the best locations in horror game history. The game that changed everything… again, Resident Evil 4 transitioned the series from its tank-controlled, slow-moving, survival past to a more action-oriented and cinematic experience.
It didn't ditch the scares, with Leon's journey into a remote Spanish village offering terrifying not-zombie enemies and even a few terrifying allies. Instead, it simply brought the moment-to-moment movement and shooting in line with the atmosphere Capcom had been perfecting for years, despite functioning just fine as a standalone game or entry point for newcomers. It shouldn't be too much of a surprise when considering Resident Evil 4 was directed by Shinji Mikami, who also directed the original game.
See our Resident Evil 4 review. Categories Categories. Special Sections. Player Support. Community Hub. Resident Evil. The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 7 more. View Steam Achievements Includes 44 Steam Achievements.
View Points Shop Items 3. Points Shop Items Available. Franchise: Resident Evil. Share Embed. Read Critic Reviews. Add to Cart. Package info. View Community Hub. About This Game The game that defined the survival-horror genre is back! In a special forces team is sent to investigate some bizarre murders on the outskirts of Raccoon City.
Upon arriving they are attacked by a pack of blood-thirsty dogs and are forced to take cover in a nearby mansion. But the scent of death hangs heavy in the air. Supplies are scarce as they struggle to stay alive. Graphics More detailed graphics that retain the horror. The environments come alive with detail thanks to resolution upgrades and non-static 3D models. Post-processing effects like Bloom filters, which were not easy to do at the time of the original release, have been added to make the HD graphics even more realistic.
High-Resolution Environments - We've increased the resolution of the background environments by recreating them with a mix of high-res static images, plus animated 3D models.
Widescreen Support Widescreen is supported, so players can experience a greater sense of immersion. In widescreen mode, the screen will scroll. The parts of the screen that get cut off on the top and bottom will scroll into view automatically depending on the character's position. You can switch the display mode during gameplay in real time. New Controls You can play using the original control scheme or an alternate control scheme that lets you just push the analog stick to move in the direction you want to go.
You can switch the control scheme during gameplay in real time. Note: Some high end integrated graphics chips and modern gaming laptops with a discrete GPU may work but have not been tested, nor are they officially supported by Capcom.
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