Blood omen patch windows 7




















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Threadmarks View all 1 threadmarks Reader mode Recent threadmarks Verok's fan patch. Giveaways View all 1 threadmarks Reader mode Recent threadmarks 2 gifts from jads Aevum Member. Oct 25, By the time Blood Omen was released, Crystal Dynamics had already secured a deal with Activision to publish a sequel.

Blood Omen did receive a sequel, but its production was impeded by a litigious battle between the game's stakeholders and developer.

In an interview conducted shortly after the PlayStation release, Dyack contemplated the possibility of creating a prequel centered around the character of Vorador—referring to it as part of the "Blood Omen series"—but mentioned that it was "extremely unlikely" that Silicon Knights would work with Crystal Dynamics again. Subsequently, the relationship between both parties dissolved, and Crystal Dynamics—who had withdrawn from software publishing to focus exclusively on game development—announced their own follow-up in the form of Legacy of Kain: Soul Reaver.

In , GameSpot divulged that Silicon Knights had filed a lawsuit against their former partner for ownership of the series, requesting an injunction to prevent Crystal Dynamics from publicizing Soul Reaver. Silicon Knights, they reported, accused Crystal Dynamics of plagiarizing their concept for a sequel.

The dispute was settled in private, with Crystal Dynamics retaining the rights to the game, and permission to create derivative work using its characters, provided they credit Silicon Knights as the developer of Blood Omen in their sequel. Crystal Dynamics was acquired by Eidos Interactive, who published Soul Reaver in to critical acclaim and commercial success. Later, it publicly emerged that Soul Reaver had never been a Silicon Knights concept.

It originated as Shifter—an unrelated project inspired by Biblical mythology, devised by Crystal Dynamics' Amy Hennig and Seth Carus both of whom had worked as designers on Blood Omen —whose team, initially reluctantly, reworked it into a Blood Omen sequel at the request of company management.

During the proceedings, Silicon Knights stated that they had ceded the Blood Omen intellectual property to Crystal Dynamics under "financial duress". Silicon Knights alleged that Crystal Dynamics had failed to inform them of their intention to leave the publishing business, and had misrepresented themselves to Activision as Blood Omen's developer.

The documents revealed that Activision commissioned Crystal Dynamics to develop a project codenamed "Kain II", but—dissatisfied with its quality—contracted Silicon Knights to create a competing proposal. Supposedly, Crystal Dynamics then disparaged Silicon Knights to Activision, while directly, and indirectly, approaching some of its staff to join them in working on their prototype. Though Crystal Dynamics staff who worked on Soul Reaver declined to comment on the discovery, Dyack had previously affirmed that "[they] tried to take it over".

He said that "many people ask us if we like the direction they have gone in but it is so alien to what we created it is pointless to answer now.

We understand that some people love the Soul Reaver series and we think that is great. However, it is not what we would ever have done". In a interview, he elaborated his sentiment that "if you look at Legacy of Kain where it is right now -- so diluted, so dysfunctional -- as a property itself, it's pretty much gone in a completely different direction than we would have ever taken it.

Click to expand Nov 2, 3, This game was so amazing back in , although the PS1 load times were horrendous. I wonder if this release incorporates the fan patch I forget its name? Morrigan Spear of the Metal Church Member.

Oct 24, 25, I thought I'd never see the day! Oct 30, Hell yeah, my spooky season is sorted now. Threadmarks Verok's fan patch Index. Numerious problems h Aevum Sep 29, Index.

WyLD iNk Member. Oct 27, 1, Here, duh. ZeroDS The Fallen. Oct 29, 2, Will definitely pick this up! OhSatan Member. Aevum said:. The load times were addressed and done away with by this port all along - it's absolutely the superior version, if only it had been legally acquirable. And yes, Verok's patch is a must. Oct 26, 8, Montreal. That's one game I'd like to see Nightdive work on a modern release, mixing ps1 and pc versions and adding qol features to it.

JJD Member. It's not a major problem thou, I just wanted to report it. Other than this, it works very good. One more question, does the resolution have any affect at all on the game? It always defaults back to "Desktop" and does not seem to make any difference in game.

I tried uninstalling OpenAL and using the latest 1. Don't know if it's the OpenAL driver or maybe the resolution, but something fixed it. Do I miss out on anything important by not being able to use 3Dsound? It sounds fine to me without. I added this option for hardware mixing via OpenAL and for reverbration.

And also OpenAL has better sound positioning. All these I added especially for Creative sound cards. And now it works fine with OpenAL and 3Dsounds. I have no clue. Maybe it was a bug accidentally fixed with 1. It works now at least.

When I choose Full install, it says I do not have enough space. When I use minimum, it works. I have over GB free on the drive. I've tried multiple compatibility options.

I also tried directly from the CD and it says the same thing. Otherwise, Your's works fine with minimum. Not sure if that does anything? Tried to run the game with your patch on 2 Different Systems, sadly on both systems the same issues appear.

Second one: After the intro cutscene the screen immedietly goes black, sound and voicefiles still play perfectly fine, but the screen stays black. Also tested the Unpatched w10 PC version, which seems to work fine. Video Files also seem to be ok, checked them in a video player.

Also tried to figure it out by myself be check and uncheck the boxes in the launcher, sadly nothing fixes it. Maybe someone has an idea for a fix :. Strange, didn't notice that. Hm, what do you mean "Unpatched w10 PC version"? Do you mean original version without any patches from licensed CD, which launched on Windows 10?

Also, what video player do you use to check Video Files? I tried the Version from the System Shock forums, that made the game work on Windows With unpatched i meant that this Version worked for me, but the Version with your Patch didnt. To watch the videofiles i just used the VLC Player. One other thing that i noticed on both systems is that the Kain.

So this mean that you used version with third party BINK patch. My patch works with original game, without any third party patches. First of all, thanks and congratulations for your work, it's absolutely amazing! However, I have a question : is it compatible with ps1 disk? When I run the setup. I tried with an iso extracted from the disk run by a virtual driver, but the same problem occurred. Any idea? Thanks again for this patch! Sorry for the erratic phrasing, english is not my mother tongue It's completely incompatible with PS1 game version disk.

You need original PC game version disk for installation, to copy few files from it. Try to find it on abandonware old-games websites. Remember when I was having all those problems starting the game with versions past 1. That was because I was on win7; now that I'm on win10 everything works like a charm with ver 1. I noticed you implemented all those little tweaks like choosing if starting zoomed in or out and the force feedback toggle, GREAT!

How to restore the original trailer? I tried copying PAN XD Is there anything I can do to make it work?? Thanks :. Nevermind, I managed to fix it :D. Thanks again for this wonderful patch :. Hi - I have the game on Steam, but can't seem to get the patch setup to work. Are you sure about Steam? As far as I know Blood Omen 1 does not sale in Steam store. Maybe you missed and you're trying launch this patch with Blood Omen 2, not 1? Sounds play fine logos, intro, menu, then game , but at no point any image appears.

Just a constant black screen. Tweaked the display settings in many different ways without success. I'm on Windows 7. Same as the last comment here, though I was able to reach some sort of a result here. As soon as game started, I switched to the windowed game, and then - back to the fullscreen.

This must be done the moment game movies start to play. I know, this is entirely taking away from the immersion into the game, however at least that makes the game playable. I've launched this patch on 2 different PC's.

Current one is Intel Xeon E, 4. What might be the problem? Thank you for your message. I cant check this problem as I cant reproduce it on my PC. I've made minor changes, who knows, maybe it might help you. Download just patch archive without full package, and extract it into game folder.

Thank you for your quick respond. However, this patch didn't do anything at all. And again, I've made few fixes. Check it. Now everything works at it should have been from the start!

And 1 more question: I know that this is not what your patch is doing, but I noticed that few sound effects in the game sound a tone lower, than in the PS1-version particularly - item pick up.

Is it possible that you can look into it, when you will have a time? Latest pack version has HQ Sound Patch v3 already. So you don't need download it separately. For me, user input doesn't work properly. In menu only S down and D right only seems to work, in-game character walks towards top left corner of screen and it doesn't respond to WASD it just stops moving on S or D.

Is there anything I can do to fix it? Have you connected gamepad or maybe nau other XBOX device? Perhaps problem in its analog stick. Or maybe you have pressed or broken some other keys like gamepad arrows, keybord arrow keys , or even keybord numpad arrow keys? Late reply, but the issue was with Razer Tartarus V2 being connected. Problem disappeared once I've plugged it out. Hey, I have the game downloaded separately on my computer, so I tried what you suggested to someone else and extracted the patch files to my folder containing the game itself.

Being as you most likely downloaded an illegal copy, the error could be a bnuch of stuff; bad ISO, ripped contents etc. Hard to give any advice on this. Then again, it's getting a bit hard to come by legally, and the prices on ebay are a bit bonkers. Each to their own. Is it fair to say you have reimplemented all the functionality from all other patches listed on that page?

You have HQ sound, better video encode, etc. As the source code is not open for CubanRaul's exe, I suppose it's impossible to know what changes he made, are these something you have worked on and would you consider releasing your source to 'immortalise' the project being undead can have its upsides, haha?

Likewise, are you duplicating the functionality in Peixoto's patch? Thanks for your amazing restoration work, looking forward to your reply. I don't know what exactly was duplicated and what was not, because I made this patch only from my own investigations. Perhaps many of known problems were not implemented in my patch, because I always played BO1 only with vanilla release before, and never with known patches like CubanRaul and Peixoto.

Source code of my patch located on my GitHub page. You can find all you need there. Download CD image of the game. Find it over the internet, on some abandonware old games websites. There is image files of both UK and NA releases, that to images from redump database.

I found out that there's an incompatibility with CubanRaul's patch: The cript doesn't save. I know you never ever said that we should use them together, but it's just a hint for others vampires I tested the CubanRaul's fix, it worked, but has less improvements also, the game was in slow motion. Then I tried your fix alone, and it worked perfectely. Funny note: If CubanRaul's fix is installed after the GL, it opens up the setting window in compatibility mode or something like that, otherwise, it doesn't.

Anyway, I recommend to use this patch alone. I don't know what are all the CubanRaul's fixes and how to compare it with this one, with the exception of the graphics in GL being better and faster. There's a bug in Malek's boss fight, he's invencible for some reason. Tried using sword, mace, bolts, flays, etc. Yeah, but he doesn't take any hit, and you have to make him use his magic so the teleporter room can open. Still coudn't beat him.

I think the patch may have corrupted the save file. I'll try to start it over with another patch Found it out: It wasn't a bug, all I had to do was an Combo Attack.

I was only pressing the button. Couple of things I noticed While in Eagle Eye mode the arrow spins extremely fast and the speed that the map moves is faster than the PS1 version.

When viewing the World Map from the menu the arrow moves at a much slower speed, though I'm not sure if it's true to PS1. It's still functional so it isn't a major issue, but it would be nice to see it fixed. When Smoother Movies is disabled in the launcher all the videos have tearing, but it doesn't seem to be caused by having V-Sync enabled or disabled. When Smoother Movies is disabled and V-Sync is enabled the tearing goes away. Of course if both Smoother Movies and V-Sync are disabled the tearing remains.

The tearing I am talking about is easily noticeable in the opening Crystal Dynamics logo. When Smoother Movies is enabled you can see horizontal lines when the logo flashes across the screen. If disabled there are no horizontal lines.

This applies to every video, most noticeably when the entire background of a video changes from one scene to another. Unfortuantely leaving Smoother Movies disabled presents some issues, like the very beginning of videos not playing correctly. This is most noticeable during the very beginning of the Silicon Knights logo. I suspect this is due to the Smoother Movies being recorded on a computer that had V-Sync disabled and those recordings made it's way into this patch.

I don't know how to play the movie files themselves but I'm willing to bet that no matter what media player you use to play them you will still see those horizontal lines. That's the only thing that can explain it for me, unless there is simply an oversight with the way that Smoother Movies is programmed that forces V-Sync off. Also, no matter what, every video seems to display at x or whatever the original resolution is.

This can be checked by enabling the FPS counter as the letters "FPS" are displayed in the game's low reslution mode no matter what while in menus and in-game they are displayed in either the matching low resolution mode or the high resolution mode, whichever is set by the user via F I believe the only two options are x and x, with scanlines on and off for both modes.

As a side note to all of this, when running this game unpatched at x the resolution of the PS1 version everything appears to match the speed of the PS1 version. However when the resolution is set to x, the default resolution of the PC port, everything in-game besides the audio runs slightly slower.

This is also how the FPS limit settings in the launcher work. No matter what you set the FPS to the videos, main menu and game audio all function properly. However all aspects during gameplay run at the FPS that the game is set to, including loading. There has to be a way to replicate the speed of x in other resolutions, as that would likely fix all issues with game logic and just leave us with the task of getting the game to run on modern systems, which has already been done.

Even the Blood Omnicide source port was unable to figure out a way to do this however and set everything manually.

Either way this is still the best patch for this game and the best way to play it today. Hi man!! I have only a 1 question: how can i save the game?? Hm, very strange. Are you sure you stand on save button near pillar, like on example?

Very strange. The first time I hear about such problem. Are you use original game CD image for the patch? I need check what's going wrong. Seems like this problem is not only yours. Are you sure about path. Seems like this is not an installation path, seems like this is shortcut path. Languages: English. Guide Index. Installing the game. How to PLAY. Originally posted by Kain :. If you have cpugrab. ECHO 1. Exit ECHO. But at same time, not all GOG release are come to Steam. There is a little bit more.

And some are temporary exclusives. But Verok's one that didnt change any files should be ok for Steam Overlay - it work for his other games solutions. Demon of Elru 18 Oct, pm. I have it on PS1 and PS3 as well. Shalade Kandara 18 Oct, pm. Blood Omen is currently on GOG. Installing game from CD keep most part of the game on CD.

Using some cracks and fixes that include no-cd cracking same for Verok's GL wrapper that also been no-cd - dont forget to copy files from CD. Also, Blood Omnicide is good.

And almost complete technically.



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